Enhancement shaman which weapon




















Selecting totems to maximum advantage is more art than science - sometimes, it may be most efficient not to drop any totems at all, especially when not in a party. Only one totem of each element can be used at a time, and this must be considered when choosing the combination that is most beneficial. Other factors include which party members can gain advantage from which totems, and which totems will affect your target.

This makes Stoneskin useful when your casters are going to AoE, or possibly against Cleaving mobs, while Strength of Earth is likely to be better at other times. Similarly, Searing Totem will deal extra damage, but in close proximity to other mobs, it may accidentally aggro an add before you have a chance to use Totemic Call. Similarly, the AoE fire totem, Magma Totem , may break crowd control effects if placed too close to controlled mobs.

It is also a good idea to consider requests from your party members, as some classes will prefer different totems based on specs. Elemental totems do not have an aggro radius, but the Elementals themselves do. To best manage your totems, you should watch the totem timers added in patch 2. This will enable you to use Totemic Call just before they time out, giving some extra mana efficiency before replacing them.

Also note that totems activate the Global Cooldown , meaning it will take at least 3 seconds to place all four totems. It is therefore advantageous to place totems before a pull. EDIT: In patch 2. EDIT: In patch 3. As with all classes, some of the Shaman's spells are more useful than others.

Some have uses that are not immediately obvious. When soloing, totems that affect your group will, naturally, not be as cost-effective. Often, you will want to reserve mana for Lesser Healing Waves , so might not drop totems as often. However, if you can position yourself right, within reach of multiple mobs but not within their aggro range, you can put down totems and pull each to your spot.

You will almost always be more than a match for a single mob of equal, or even slightly higher, level. If you find yourself fighting more than one mob, a Stoneclaw Totem can provide the time you need to finish off one before the other destroys the totem. When fighting multiple opponents, it will be worth throwing in some extra damage spells. Nature's Swiftness comes in handy if you find yourself hurting while in these situations. The Shaman can play many roles in a group, including melee, caster, and healer.

They are not as strong as a specialist at any of these, but they can quickly shift gears if needed. If there is no viable Warrior, Paladin, or Druid tank, then a Shaman can tank 5 man regular instances up to and including level Shaman healers are great single-target healers and raid healers. Most raid leaders will ask a shaman healer to raid heal because of [Chain Heal] and [Healing Stream Totem]. In most fights the Enhancement raider will function exactly like a Rogue with the exception that he buffs the party and has useful utility totems such as tremor totem, grounding totem, and resist totems which allow him to replace the holy Paladin in the main tank's group.

Also the ability of a shaman to drop multiple resist totems is an invaluable asset in some fights. There are a few fights that are extremely melee unfriendly or simply require an immense amount of healing. This is where it becomes even more beneficial to have an enhancement shaman over say a 2nd Rogue as he can put on healing gear and not only become another healer but reduce the number of people in melee range without become dead weight to the party.

It should be noted that the amount of hit rating required to be effective in a raid setting is a hotly debated subject. An excellent guide to all things enhancement shaman, including required hit rating, can be found at [1]. To summarize the Elitist Jerks article, hit rating is less important than attack power and crit rating because AP and crit effect all of the shaman's damage, while hit rating only effects regular "white" damage. It should also be noted that enhancement shamans who want to contribute steady and reliable DPS to the raid should stick to dual wield instead of 2H, which is more suited for PvP.

The Enhancement tree is a fairly straightforward path but here are some of the essential talents for raiding.

Elemental raiders will find themselves in a similar situation as most casters with the exception that they also need to buff the party. Elemental shamans can expect to spend most of their time doing damage and buffing the party but should not be afraid to throw the odd heal out mid fight.

Make sure you are critting for at least 4. See also: Shaman Elemental Equipment. One good trick involves some quick mouse work. When trying to escape an opponent, autorun away from them. Then, jump, quickly rotate around in the air, Frost Shock , and rotate back before you land. This allows you to snare your opponent with no loss in forward momentum. A good way to open a fight is to cast a Lightning Bolt , then a Chain Lightning , and then a shock.

This will provide high burst DPS as the slow moving Lightning Bolt will hit close to the Chain Lightning and the shock or damage other nearby enemies. Enhancement Dual Wielding can destroy cloth very quickly. Frost shock if you want to chase enemies and get massive crits from behind, Wind Shear to interrupt casting, Flame Shock to stop Rogues stealthing. Kill enemies. It's generally pretty simple to snare a Rogue that's chasing after a caster, or to Wind Shear a Mage while he is casting a spell at an ally.

This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Report Links. Table of Contents Quick Facts. Chain Lightning - 3 targets. Crash Lightning - on cast damage square rooted, splash effect soft cap 20 targets. Crashing Storm - soft cap 20 targets. Fire Nova - 6 targets, multiplied by number of Flame Shock s active.

Hailstorm - 6 targets. Maces also make for great Shaman weapons. Staves are powerful two-handed weapons Crescent Staff which you can use as soon as you create your character. This allows them to be the overall fastest leveling weapon option early on, although in the end game you will generally prefer to use a one-hander plus shield or off-hand, instead.

Caster daggers Runesong Dagger can occasionally be good for Elemental Shamans, but there are not many of them. Physical damage daggers can be good for Enhancement, but are generally discouraged due to their fast speed, which can cause problems with Windfury Weapon as discussed in the first section of this guide.

If you get a good one, such as The Bladefist , feel free to use it! Using a shield will increase your survivability at virtually no cost to your throughput, depending on each shield's specifics stats.

There are multiple great healing Tears of Heaven and caster Khadgar's Knapsack off-hands available for Shamans, but Enhancement Shamans will want to use actual weapons in their off-hand slot. Totems are only usable by Shamans and are quite rare. These go in the ranged slot and give a small contribution to your throughput.

Totem of the Thunderhead is also worth mentioning, as it is great for soloing with any specialization. You can often find weapons with good stats in the auction house, but remember to be cautious with your gold, as you will also want to be able to train skills and buy your riding skills and associated mounts as you level up. The ideal end game weapons for Shamans depend on your specialization and the current phase of TBC Classic. We keep this information updated on our gearing guides listed down below:.

This guide has been written by Seksi, original burning crusade player and multi-class player, currently playing on Gehennas Horde.



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